PANACHES Culture · Studios

The studios, publishers and labels behind the works.

Discover the organizations that design, produce, publish and distribute the works referenced in PANACHES Culture.

80 entities

2K
Game publisher États-Unis

2K

A Take-Two Interactive publishing label, 2K has organized a portfolio spanning sports, strategy, action and narrative worlds since 2005, relying on studios with very different creative identities.

Created within Take-Two Interactive in 2005, 2K publishes and supports franchises such as NBA 2K, Civilization, BioShock, Borderlands and Mafia. Its identity rests less on a shared genre than on the coexistence of specialized studios, internal properties and licensed brands operating at very different production rhythms.

États-Unis
505 Games
Game publisher Italie

505 Games

International publisher within the Digital Bros group, 505 Games builds its catalogue through independent studios, internal productions and partnerships around games such as Assetto Corsa, Ghostrunner and Control.

Active since 2006, 505 Games is the international publishing arm of the Italian group Digital Bros. Its catalogue combines games developed by independent studios with productions from studios within the group, including titles such as Terraria, Brothers: A Tale of Two Sons, Assetto Corsa, Control, Ghostrunner, Death Stranding on PC, Eiyuden Chronicle and Wuchang: Fallen Feathers.

Italie
Activision
Game publisher États-Unis

Activision

Founded in 1979, American publisher Activision went from Pitfall, Tony Hawk and Guitar Hero to making Call of Duty its central engine.

Activision is an American video game developer and publisher founded in 1979, and a pioneer of third-party console gaming. From Pitfall to Tony Hawk, Guitar Hero, Crash Bandicoot and Call of Duty, its history follows almost the entire evolution of video game publishing, up to its integration into Microsoft Gaming.

États-Unis
Amazon Game Studios
Game publisher États-Unis

Amazon Game Studios

Amazon’s video game division, Amazon Game Studios develops its own productions while publishing games from partner studios, from New World and Lost Ark to THRONE AND LIBERTY and Tomb Raider.

Created in 2012, Amazon Game Studios moved from social and mobile games to AAA productions before finding a more assertive role with New World. The company now combines internal development with global publishing partnerships involving studios such as Smilegate RPG, NCSOFT, Glowmade and Crystal Dynamics, with Lost Ark, THRONE AND LIBERTY, King of Meat and the new Tomb Raider projects.

États-Unis
Arc System Works
Game studio Japon

Arc System Works

Japanese studio behind Guilty Gear and BlazBlue, Arc System Works has forged a distinctive identity combining demanding fighting games, anime aesthetics and mastery of 2D/3D rendering.

Founded in 1988 in Yokohama, Arc System Works gradually established itself as one of Japan’s leading fighting game specialists with Guilty Gear and then BlazBlue. Its expertise in animation and 2D/3D rendering also led it to work on Dragon Ball FighterZ, Persona 4 Arena and Granblue Fantasy Versus, while the company expanded its international publishing activities.

Japon
Arkane Studios
Game studio France

Arkane Studios

Founded in Lyon in 1999, Arkane builds immersive worlds where systems, spaces, and player choices often matter as much as the story itself.

Arkane Studios is the creator of Arx Fatalis, Dishonored, Prey, and DEATHLOOP. Its identity is built around dense worlds, interacting systems, and a kind of freedom that encourages players to invent their own solutions rather than simply follow the one the game expected.

France
Atlus
Game studio Japon

Atlus

From Shin Megami Tensei to Persona and Metaphor, Atlus has turned the RPG into a laboratory where mythology, psychology, everyday life, and demanding systems can coexist without trying to look like everything else.

Atlus is a Japanese developer and publisher founded in 1986 and now part of the Sega Sammy Group. Known for Shin Megami Tensei, Persona, Etrian Odyssey, and Metaphor: ReFantazio, it has spent decades building strongly distinctive RPGs while also publishing partner projects such as those developed with Vanillaware.

Japon
Avalanche Software
Game studio États-Unis

Avalanche Software

A studio that spent thirty years learning how to enter other people’s worlds without reducing them to simple licensed products.

Founded in Salt Lake City in 1995, Avalanche Software is an American studio specializing in adapting and exploring major cultural properties. After a long period at Disney marked by Toy Story 3 and Disney Infinity, its closure in 2016 and revival under Warner Bros. Games in 2017 paved the way for Hogwarts Legacy, its most ambitious project.

États-Unis
Avalanche Studios
Game studio Suède

Avalanche Studios

Swedish studio and creator of Just Cause, Avalanche Studios has designed vast open worlds built around freedom, physics systems and emergence since 2003.

Founded in Stockholm in 2003, Avalanche Studios became known through Just Cause before developing Mad Max and Rage 2. The studio built its identity around large open spaces, systemic interactions and its proprietary Apex technology, now used across Avalanche Studios Group.

Suède
Bandai Namco Entertainment
Game publisher Japon

Bandai Namco Entertainment

Né du rapprochement de Bandai et Namco, l’éditeur japonais fait cohabiter patrimoine vidéoludique, grandes licences populaires et collaborations internationales autour d’un vaste portefeuille d’univers.

Bandai Namco Entertainment est un éditeur et producteur japonais issu de l’intégration des activités jeux de Bandai et Namco en 2006. De PAC-MAN à TEKKEN, Tales of, Taiko no Tatsujin ou THE IDOLM@STER, l’entreprise développe ses propres propriétés tout en travaillant avec des licences comme Gundam, Dragon Ball et avec des studios partenaires comme FromSoftware.

Japon
Bethesda Game Studios
Game studio États-Unis

Bethesda Game Studios

The studio behind The Elder Scrolls, Fallout, and Starfield builds open worlds designed to be explored, reshaped, and lived in for a long time.

Bethesda Game Studios develops The Elder Scrolls, Fallout, and Starfield around the same fascination with open worlds, player freedom, and systems capable of producing their own stories. Established as a distinct entity in 2001, the studio now operates across Rockville, Montreal, Austin, and Dallas.

États-Unis
Bethesda Softworks
Game publisher États-Unis

Bethesda Softworks

Founded in 1986, Bethesda Softworks is the historic publisher that became the publishing banner for several of ZeniMax’s major franchises.

Bethesda Softworks publishes worlds as different as The Elder Scrolls, Fallout, DOOM, Dishonored, and Wolfenstein. It should not be confused with Bethesda Game Studios: one is the publisher, the other is one of the development studios within its ecosystem.

États-Unis
BioWare
Game studio Canada

BioWare

Founded in Canada in 1995, BioWare turned narrative RPGs into a space for choices, companions and memorable worlds.

BioWare is a Canadian studio founded in Edmonton in 1995 by Ray Muzyka, Greg Zeschuk and Augustine Yip. From Baldur’s Gate to Mass Effect and Dragon Age, it has specialized in RPGs where characters, relationships and player decisions take center stage.

Canada
Blizzard Entertainment
Game studio États-Unis

Blizzard Entertainment

The American studio behind Warcraft, Diablo, StarCraft, World of Warcraft and Overwatch, Blizzard Entertainment creates enduring universes designed to evolve for years.

Founded in 1991 as Silicon & Synapse, Blizzard Entertainment established itself with Warcraft before developing several of PC gaming’s major franchises. Battle.net, Diablo, StarCraft and later World of Warcraft gradually transformed the studio into a creator of enduring universes, now part of Microsoft Gaming.

États-Unis
Bluepoint Games
Game studio États-Unis

Bluepoint Games

Founded in Texas in 2006, Bluepoint Games made technical remakes its specialty, from Shadow of the Colossus to Demon’s Souls.

Bluepoint Games was an American studio founded in Austin in 2006 by Marco Thrush and Andy O’Neil. A specialist in remasters and remakes, it worked on God of War, Uncharted, Shadow of the Colossus and Demon’s Souls before being acquired by Sony in 2021 and closed in 2026.

États-Unis
CD Projekt RED
Game studio Pologne

CD Projekt RED

From its first gamble on The Witcher to two global universes, a studio that made choice, storytelling and open worlds the driving forces behind increasingly ambitious RPGs.

Founded in Warsaw in 2002, CD Projekt RED is a Polish studio specializing in narrative RPGs. After transforming the literary world of The Witcher into a major video game series, it embarked on Cyberpunk 2077, weathering a spectacular crisis before rebuilding the game and deeply reorganizing the way it develops its productions.

Pologne
Capcom
Game publisher Japon

Capcom

From arcades to survival horror, from monster hunting to versus fighting, a company that keeps its worlds alive by refusing to let them stand still.

Founded in Osaka in 1983, Capcom is a Japanese developer, publisher and entertainment company behind Street Fighter, Mega Man, Resident Evil, Devil May Cry, Monster Hunter, Ace Attorney and Dragon’s Dogma. Its history rests on a rare combination: instantly recognizable gameplay systems, franchises capable of reinventing themselves and an internal technology that has become one of the pillars of its modern production.

Japon
Casterman
Publishing house Belgique

Casterman

Historic Belgian publisher of comics and children’s books, Casterman has connected Tintin, Martine, Corto Maltese, Tardi, Les Cités obscures and contemporary creation for nearly two and a half centuries.

Originating from a bookstore founded in Tournai by Donat Casterman at the end of the 18th century, Casterman became a major comics publisher with Tintin from 1934 onward, then developed Alix, Martine, Corto Maltese, Adèle Blanc-Sec and the magazine (À suivre). Now part of the Madrigall group, the publishing house continues a broad catalogue of comics, children’s books and manga.

Belgique
Creative Assembly
Game studio Royaume-Uni

Creative Assembly

A British SEGA studio, Creative Assembly has been building large-scale strategy games since 1987 with Total War, while also exploring other genres through Alien: Isolation and Halo Wars 2.

Founded in the United Kingdom in 1987, Creative Assembly moved from ports and sports games to creating Total War in 2000, a series that became the core of its identity. Acquired by SEGA in 2005, the studio has also developed projects outside strategy such as Alien: Isolation and Halo Wars 2, while its Horsham and Sofia teams now continue Total War and new productions.

Royaume-Uni
Crystal Dynamics
Game studio États-Unis

Crystal Dynamics

American studio behind Legacy of Kain and several generations of Tomb Raider, Crystal Dynamics has combined action-adventure, storytelling and major franchise building since 1992.

Founded in California in 1992, Crystal Dynamics became known through Gex and then Legacy of Kain before taking over Tomb Raider in 2006 and reinventing Lara Croft several times. After moving from Eidos to Square Enix and then Embracer Group, the studio now controls Tomb Raider and Legacy of Kain and develops new productions for both franchises.

États-Unis
Dargaud
Publishing house France

Dargaud

Historic French comics publisher, Dargaud built its identity around Pilote, Blueberry, Valérian, Achille Talon and a catalogue connecting heritage with contemporary creation.

Created by Georges Dargaud in 1936 and active in comics publishing from 1943, Dargaud became one of France’s major publishing houses through the Journal de Tintin and especially Pilote. Its history is closely tied to Astérix, Blueberry, Achille Talon, Valérian and Lucky Luke before continuing with works such as Blacksad, Le Chat du Rabbin, Les Vieux Fourneaux and many contemporary graphic novels.

France
Dark Horse Comics
Publishing house États-Unis

Dark Horse Comics

Major American independent comics publisher, Dark Horse has connected creator-owned works, major licenses, manga and iconic universes such as Hellboy and Sin City since 1986.

Founded in Oregon in 1986 by Mike Richardson, Dark Horse Comics established itself by supporting creators while building a powerful model around licensed properties. Hellboy, Sin City, Concrete, The Umbrella Academy, Star Wars, Aliens, Predator and Berserk illustrate a catalogue capable of bringing together original creations, adaptations, manga and major popular culture universes.

États-Unis
Deep Silver
Game publisher Autriche

Deep Silver

From Dead Island to Metro, Saints Row and Kingdom Come, Deep Silver has built itself as a publisher capable of keeping major worlds alive across very different studios, genres and sometimes decades.

Deep Silver is a video game publishing label created in 2002 by Koch Media, now PLAION. Associated notably with Dead Island, Metro, Saints Row and Kingdom Come: Deliverance, it publishes productions developed by internal or partner studios and remains PLAION’s flagship publishing label today.

Autriche
Delcourt
Publishing house France

Delcourt

French generalist comics publisher, Delcourt has connected science fiction, fantasy, children’s publishing, graphic novels, American comics and manga since 1986, from Sillage and Walking Dead

Founded in 1986 by Guy Delcourt after his time at Pilote, Éditions Delcourt developed around young creators, imaginative fiction and an editorial policy quickly broadened to every form of comics. Sillage, De cape et de crocs, Donjon, Les Légendaires, Walking Dead and Guy Delisle’s graphic novels illustrate a catalogue now integrated into Groupe Delcourt, itself a member of Editis.

France
Dupuis
Publishing house Belgique

Dupuis

Historic Belgian comics publisher, Dupuis turned Spirou into a remarkable creative laboratory from which Gaston, Lucky Luke, the Smurfs, Boule et Bill and Les Tuniques Bleues emerged.

Originating from the printing business created by Jean Dupuis in Marcinelle, the publishing house became an editor in 1922 before launching the Journal de Spirou in 1938. Around this magazine grew one of the great traditions of Franco-Belgian comics, extended through Gaston, Les Tuniques Bleues, Largo Winch, Aire Libre and numerous contemporary creations.

Belgique
Electronic Arts
Game publisher États-Unis

Electronic Arts

A company born from the idea of treating game creators as artists, which became one of the largest industrial machines in interactive entertainment.

Founded in 1982 by Trip Hawkins, Electronic Arts is an American development and publishing group behind or owning franchises such as EA SPORTS FC, Madden NFL, Battlefield, The Sims, Need for Speed, Mass Effect and Apex Legends. Its history tells the story of both the industrialization of video games and their transition from games sold in boxes to communities, content and services operated for years.

États-Unis
Ember Lab
Game studio États-Unis

Ember Lab

A studio that moved from animation to video games without changing its language: creating worlds expressive enough to make you want to step inside the image.

Founded in California in 2009 by brothers Mike and Josh Grier, Ember Lab began as an animation and digital content studio before moving into video games. After the short film Dust and the Majora’s Mask – Terrible Fate fan film, the team transformed its experience with imagery, characters and staging into Kena: Bridge of Spirits, and is now continuing that universe with Kena: Scars of Kosmora.

États-Unis
Epic Games
Game publisher États-Unis

Epic Games

American company behind Fortnite and Unreal Engine, Epic Games combines development, publishing, digital distribution and technology within the same ecosystem.

Founded in 1991 by Tim Sweeney, Epic Games evolved from PC shareware with ZZT and Jazz Jackrabbit to Unreal, Gears of War and then Fortnite. At the same time, the company developed Unreal Engine, operates the Epic Games Store and relaunched a multiplatform publishing business in 2020 with Epic Games Publishing.

États-Unis
Focus Entertainment
Game publisher France

Focus Entertainment

French publisher originating from Focus Home Interactive, Focus Entertainment supports partner studios on AA games such as A Plague Tale, SnowRunner and Space Marine 2.

Founded in 1996 as Focus Home Interactive, the French publisher gradually specialized in supporting studios capable of developing games for clearly identified communities. Now integrated into PULLUP Entertainment as Focus Entertainment Publishing, it continues this approach with franchises and productions such as A Plague Tale, SnowRunner, Warhammer 40,000: Space Marine and Chants of Sennaar.

France
FromSoftware
Game studio Japon

FromSoftware

From King’s Field to Elden Ring, a studio that turned failure, exploration and mystery into languages of game design in their own right.

Founded in Japan in 1986, FromSoftware began in business software before entering video games with King’s Field in 1994. From Armored Core to the Souls games, then Bloodborne, Sekiro and Elden Ring, the studio built an identity around exploration, learning through failure and worlds that prefer to suggest rather than explain.

Japon
Gearbox Software
Game studio États-Unis

Gearbox Software

Texas studio founded in 1999, Gearbox Software created Borderlands and Brothers in Arms, with an identity built around shooting, loot, cooperation and strongly characterized worlds.

Founded in 1999 near Dallas, Gearbox Software began with Half-Life: Opposing Force before creating Brothers in Arms and then Borderlands, which established the looter-shooter as a major formula. After a period within Embracer Group, the studio joined Take-Two and 2K in 2024 and now continues Borderlands with Borderlands 4.

États-Unis
Glénat
Publishing house France

Glénat

French publishing house born from comics, Glénat has built a major catalogue across comics, manga, children’s publishing and illustrated books, from Titeuf to Dragon Ball and One Piece.

Founded in Grenoble in 1969 by Jacques Glénat, Éditions Glénat first developed around comics before playing a pioneering role in establishing manga in France with Akira and then Dragon Ball. The publishing house now releases comics, manga, children’s books and illustrated books within an independent group that has gradually diversified.

France
Guerrilla Games
Game studio Pays-Bas

Guerrilla Games

From Killzone to Horizon, the Amsterdam studio built its identity by pushing PlayStation technology while accepting radical changes of genre whenever its old certainties were no longer enough.

Guerrilla Games is a Dutch PlayStation Studios developer founded in 2003 and acquired by Sony in 2005. After building its reputation with Killzone, it radically changed direction with Horizon Zero Dawn, developed the Decima engine, and now continues to expand the Horizon universe into new forms of play.

Pays-Bas
IO Interactive
Game studio Danemark

IO Interactive

Danish independent studio behind Hitman, IO Interactive has built its identity around systemic worlds, its Glacier engine, and growing control over both development and publishing.

Founded in Copenhagen in 1998, IO Interactive is primarily known for creating Hitman and developing the series for more than twenty-five years. Independent again since 2017, the studio has expanded its activities, locations, and creative universes while keeping its proprietary Glacier technology at the heart of production.

Danemark
Insomniac Games
Game studio États-Unis

Insomniac Games

From Spyro to Spider-Man, a studio that readily changes heroes but keeps returning to movement, gadgets and the immediate pleasure of play.

Founded in 1994 by Ted Price, Insomniac Games is an American studio that became part of PlayStation Studios in 2019. From Spyro the Dragon to Ratchet & Clank, Resistance, Sunset Overdrive and Marvel’s Spider-Man, it has crossed multiple generations by regularly changing worlds while preserving a strong taste for movement, inventive weapons and spectacular adventures.

États-Unis
Intelligent Systems
Game studio Japon

Intelligent Systems

Historic Japanese partner of Nintendo, Intelligent Systems has connected strategy, RPGs, gameplay experimentation and development tools since 1986 through Fire Emblem, Paper Mario and WarioWare.

Founded in Kyoto in 1986 after several years of technical collaboration with Nintendo, Intelligent Systems became the creator of Fire Emblem and contributed to series such as Paper Mario, WarioWare and Advance Wars. The studio stands out for an exceptionally long relationship with Nintendo, combining game development, systems design and technical tool creation across several generations of consoles.

Japon
Kana
Publishing house Belgique

Kana

French-language publishing house specializing in manga, Kana has accompanied several generations of readers since 1996, from Détective Conan, Naruto and Death Note to Monster, Bonne nuit Punpun and Kagurabachi.

Created in Brussels in 1996 by Yves Schlirf within Dargaud-Lombard, Kana became one of the major French-language manga publishers thanks to Détective Conan, Hunter x Hunter, Naruto, Death Note and Black Butler. Its catalogue gradually expanded from shōnen to creator-driven works, shōjo, seinen and European creations, while keeping its historical series alive through new editions.

Belgique
Kazé
Publishing house France

Kazé

Historic French brand dedicated to Japanese culture, Kazé has connected animation and manga since 1994, from its first anime releases to Chainsaw Man, The Promised Neverland, Kaiju No. 8 and its editorial revival in 2026

Founded in 1994 as a French pioneer of Japanese animation, Kazé developed its manga activity after acquiring Asuka in 2007 and launched Kazé Manga in 2010. After three years under the Crunchyroll Manga brand, the Kazé name returned in 2026 within Pegasus Manga and HarperCollins, with a catalogue combining historical series, major recent successes and new Japanese licenses.

France
Kepler Interactive
Game publisher Royaume-Uni

Kepler Interactive

A publisher built like a collective, placing less emphasis on a shared formula than on independent games with strong artistic personalities.

Founded in 2021 and based in London, Kepler Interactive is a publisher and collective of independent studios built around shared ownership and strong creative autonomy. From Sifu and Scorn to Pacific Drive, Rematch and Clair Obscur: Expedition 33, its catalogue favors projects with clearly defined visual and gameplay identities.

Royaume-Uni
Ki-oon
Publishing house France

Ki-oon

French publishing house specializing in manga, Ki-oon has combined major Japanese licenses and original creations since 2004, from My Hero Academia and Jujutsu Kaisen to Prophecy, Frieren and Les Carnets de l’apothicaire

Founded in 2004 by Ahmed Agne and Cécile Pournin, Ki-oon develops a French manga catalogue ranging from fantasy and thrillers to major shōnen, seinen and children’s successes. My Hero Academia, Jujutsu Kaisen, A Silent Voice, Beastars, Frieren and Les Carnets de l’apothicaire coexist with a policy of original creations developed directly with Japanese and French creators.

France
Kodansha
Film studio Japon

Kodansha

A major Japanese general publishing house that became a global manga giant, Kodansha has connected literature, periodicals and major series such as Akira, Sailor Moon, Fairy Tail, L’Attaque des Titans and Blue Lock

Founded in Tokyo in 1909 by Seiji Noma under the name Dai Nippon Yuben Kai, Kodansha first built its influence through magazines before becoming one of Japan’s leading publishers of books and manga. Nakayoshi, Weekly Shonen Magazine, Young Magazine, Morning and Afternoon notably hosted Sailor Moon, Akira, Initial D, Fairy Tail, L’Attaque des Titans, Tokyo Revengers, Blue Lock and Witch Hat Atelier, while Kodansha USA and K MANGA now extend this catalogue internationally.

Japon
Konami
Game publisher Japon

Konami

From arcades to stealth games, from football to cards and horror, a company that has spent more than half a century turning game rules into cultural habits.

Founded in Japan in 1969 by Kagemasa Kozuki, Konami is an entertainment group whose video game history spans arcades, consoles, mobile and card games. Gradius, Castlevania, Contra, Metal Gear, Silent Hill, Suikoden, PES turned eFootball and Yu-Gi-Oh! illustrate a company with no single genre, yet one capable of creating game systems that sometimes survive for decades.

Japon
Kurokawa
Publishing house France

Kurokawa

French publishing house specializing in manga, Kurokawa has connected Fullmetal Alchemist, Pokémon, Vinland Saga, One-Punch Man, Spy x Family and several generations of readers since 2005.

Created in 2005 within the Editis group around Grégoire Hellot, Kurokawa immediately established itself with Fullmetal Alchemist before developing a catalogue combining shōnen, shōjo, seinen and children’s titles. Pokémon, Soul Eater, Vinland Saga, One-Punch Man, Spy x Family and Oshi no Ko illustrate a publishing house combining major Japanese licenses, a lasting back catalogue and diversification around Japanese culture.

France
Larian Studios
Game studio Belgique

Larian Studios

A Belgian studio that turned player freedom into a design method, eventually transforming the systemic RPG into a spectacular adventure on a massive scale.

Founded in Ghent in 1996 by Swen Vincke, Larian Studios is a Belgian developer specializing in RPGs where exploration, systems, cooperation and consequences are designed to give players genuine room to act. From Divine Divinity to Divinity: Original Sin 2 and then Baldur’s Gate 3, the studio has grown without abandoning that obsession and is now working on a new Divinity.

Belgique
Naughty Dog
Game studio États-Unis

Naughty Dog

From Crash Bandicoot to The Last of Us, a studio that reinvents itself with each generation while keeping its obsession with technology, movement and characters.

Founded in 1984 by Andy Gavin and Jason Rubin, Naughty Dog is an American game development studio now part of PlayStation Studios. From Crash Bandicoot to Uncharted and The Last of Us, its history spans several generations of PlayStation hardware and a gradual shift toward increasingly character-driven experiences.

États-Unis
Nintendo
Game publisher Japon

Nintendo

Japanese company behind Mario, Zelda and Nintendo Switch, Nintendo has combined game creation, publishing, hardware and properties capable of evolving across generations for several decades.

Founded in Kyoto in 1889 as a playing card manufacturer, Nintendo gradually became one of the world’s leading video game companies by linking its consoles to a catalogue of franchises such as Mario, The Legend of Zelda, Metroid, Animal Crossing and Splatoon. Its role as a publisher is based on an integrated model in which hardware, software, services and intellectual properties are conceived as different components of the same ecosystem.

Japon
Nixxes Software
Game studio Pays-Bas

Nixxes Software

A studio that spent years working behind the scenes before becoming one of PlayStation Studios’ specialists in PC ports, optimization and technical co-development.

Founded in the Netherlands in 1999 by Jurjen Katsman, Nixxes Software specializes in adaptation, optimization and co-development across different platforms. After more than twenty years collaborating with studios such as Crystal Dynamics and Eidos-Montréal, it joined PlayStation Studios in 2021 and became a key contributor to bringing PlayStation productions to PC.

Pays-Bas
Panini Comics
Publishing house France

Panini Comics

Major comics publisher in France since 1997, Panini France has accompanied several generations of readers from Marvel, Spider-Man and X-Men to Star Wars, Conan and numerous independent comics.

Panini Comics became the new French publisher of Marvel comics in 1997 and built around Spider-Man, X-Men, Avengers, Daredevil and Wolverine a catalogue that has become central to the recent history of French-language comics. The publishing house now releases new titles and classics in numerous formats while also developing Star Wars, Conan, independent works and a separate manga activity.

France
Panini France
Publishing house France

Panini France

Major comics publisher in France since 1997, Panini France has accompanied several generations of readers from Marvel, Spider-Man and X-Men to Star Wars, Conan and numerous independent comics.

Panini France became the new French publisher of Marvel comics in 1997 and built around Spider-Man, X-Men, Avengers, Daredevil and Wolverine a catalogue that has become central to the recent history of French-language comics. The publishing house now releases new titles and classics in numerous formats while also developing Star Wars, Conan, independent works and a separate manga activity.

France
Pearl Abyss
Game studio Corée du Sud

Pearl Abyss

South Korean studio behind Black Desert and Crimson Desert, Pearl Abyss combines open worlds, real-time action and proprietary technology in productions designed to endure.

Founded in 2010, Pearl Abyss established itself with Black Desert before expanding into mobile, consoles and direct worldwide publishing of its games. The studio develops its own technologies and broadened its approach with Crimson Desert, while preparing DokeV and PLAN 8.

Corée du Sud
Pika Édition
Publishing house France

Pika Édition

French publishing house specializing in manga, Pika Édition has accompanied several generations of readers since 2000, from GTO and Fairy Tail to Attack on Titan, Blue Lock and Dreamland.

Founded in 2000 by Alain Kahn and Pierre Valls as a continuation of Manga Player, Pika Édition became one of France’s leading manga publishers with GTO, Fairy Tail, Attack on Titan and Blue Lock. A member of Hachette Livre, the publishing house also develops French creation, children’s manga, novels, heritage editions and webtoons.

France
PlayStation Studios
Game publisher

PlayStation Studios

A global collective where studios with very different identities work together to shape PlayStation’s creative personality.

PlayStation Studios brings together Sony Interactive Entertainment’s first-party development studios and teams. The successor to Sony Computer Entertainment Worldwide Studios, created in 2005, the collective adopted its current name in 2019 and today brings together creators as different as Naughty Dog, Insomniac Games, Guerrilla, Santa Monica Studio, Housemarque, Sucker Punch and Team Asobi.

Playground Games
Game studio Royaume-Uni

Playground Games

British studio within Xbox Game Studios, Playground Games established itself with Forza Horizon before extending its open-world expertise to the revival of Fable.

Founded in 2010 in Leamington Spa, Playground Games became one of Xbox’s major studios thanks to the Forza Horizon series, which transforms car racing into an open-ended adventure built around exploration and the festival experience. Acquired by Microsoft in 2018, the studio now develops two major pillars: Forza Horizon and the new Fable, marking its move from racing games into open-world action RPGs.

Royaume-Uni
Remedy Entertainment
Game studio Finlande

Remedy Entertainment

The Finnish studio behind Max Payne, Alan Wake and Control, Remedy Entertainment combines action, experimental storytelling and proprietary technology

Founded in Finland in 1995, Remedy Entertainment established itself with Max Payne before developing Alan Wake, Quantum Break and Control. The studio has gradually expanded its organization, regained control of its main properties and developed its own publishing model while keeping Northlight at the heart of production.

Finlande
Rockstar Games
Game publisher États-Unis

Rockstar Games

From Grand Theft Auto to Red Dead Redemption, Rockstar Games has turned the open world into a space for freedom, satire and staging, while transforming an international network of studios into a recognizable

Rockstar Games is an American developer and publisher founded in 1998 in New York and owned by Take-Two Interactive. Behind Grand Theft Auto, Red Dead Redemption, Bully, Midnight Club, Max Payne and L.A. Noire, the label coordinates several international studios around productions known for their open worlds, storytelling and attention to detail.

États-Unis
Rocksteady Studios
Game studio Royaume-Uni

Rocksteady Studios

A London-based Warner Bros. Games studio, Rocksteady Studios established itself with Batman: Arkham by building its game systems around the abilities, movements and identity of the character itself.

Founded in London in 2004, Rocksteady Studios first developed Urban Chaos: Riot Response before reaching a new scale with Batman: Arkham Asylum. Part of Warner Bros. Games since 2010, the studio developed the Arkham trilogy, experimented with virtual reality and later changed its formula significantly with Suicide Squad: Kill the Justice League.

Royaume-Uni
Ryû ga Gotoku Studio
Game studio Japon

Ryû ga Gotoku Studio

An internal SEGA studio, Ryû ga Gotoku Studio has built games since 2011 around adult characters, dense Japanese cities and stories blending drama, action and everyday life.

Created under its current identity in 2011 from long-established SEGA development teams, Ryû ga Gotoku Studio is primarily associated with Like a Dragon / Yakuza and Judgment. The studio also develops its own technology with the Dragon Engine and is now expanding into new productions such as Stranger Than Heaven and Virtua Fighter Crossroads.

Japon
SEGA
Game publisher Japon

SEGA

Former arcade giant and console manufacturer, SEGA is now a global publisher driven by Sonic, Like a Dragon, Persona, Total War, Football Manager and a vast video game legacy.

Founded in Japan in 1960, SEGA moved from arcade machines to home consoles before becoming one of Nintendo’s major rivals with the Mega Drive and Sonic. After ending Dreamcast production in 2001, the company transformed into a multi-platform publisher and built a global portfolio combining its historic franchises, Japanese studios and companies such as Atlus, Creative Assembly, Sports Interactive, Two Point Studios and Rovio.

Japon
Sandfall Interactive
Game studio France

Sandfall Interactive

Born from a passion project that became a studio in Montpellier, Sandfall Interactive seeks to combine the visual ambition of major productions with the agility of a small team, without giving up turn-based RPGs.

Sandfall Interactive is a French studio founded in 2020 and based in Montpellier. Its first game, Clair Obscur: Expedition 33, combines turn-based RPG systems, real-time mechanics and a world inspired by the Belle Époque; its worldwide success has made the young studio one of the most prominent new faces in French video games.

France
Santa Monica Studio
Game studio États-Unis

Santa Monica Studio

The studio behind God of War, capable of reinventing the same saga while also having served for years as a creative laboratory for very different PlayStation projects.

Founded in 1999 within Sony, Santa Monica Studio is an American game developer best known for creating God of War. Its history goes well beyond Kratos: the studio has also supported numerous external developers and helped projects such as Journey, Flower and The Unfinished Swan emerge.

États-Unis
Shueisha
Publishing house Japon

Shueisha

Major Japanese manga and publishing house, Shueisha has built around Jump, Ribon and Margaret a global catalogue ranging from Dragon Ball and One Piece to Nana, Kingdom and SPY×FAMILY.

Founded in 1926 after being prepared within Shogakukan, Shueisha became one of Japan’s leading publishers through its manga magazines, but also literature, children’s books, fashion and general publishing. Weekly Shonen Jump, Ribon, Margaret and Young Jump notably hosted Dragon Ball, One Piece, Naruto, Nana, Kingdom, Demon Slayer and Jujutsu Kaisen, while Jump+ and MANGA Plus now extend this model into digital publishing and international distribution.

Japon
Sledgehammer Games
Game studio États-Unis

Sledgehammer Games

American studio specializing in Call of Duty, Sledgehammer Games developed Modern Warfare 3, Advanced Warfare, WWII, Vanguard and Modern Warfare III within the Activision network.

Founded in California in 2009 by Glen Schofield and Michael Condrey, Sledgehammer Games immediately joined the Activision ecosystem and specialized in Call of Duty. From co-developing Modern Warfare 3 to leading Advanced Warfare, WWII, Vanguard and Modern Warfare III, the studio became one of the franchise’s main production teams.

États-Unis
Soleil
Publishing house France

Soleil

French publishing house deeply associated with imaginative fiction, Soleil built vast comics universes around Lanfeust, Troy and the Terres d’Arran while also developing manga, children’s publishing and comics.

Founded in Toulon in 1989 by Mourad Boudjellal, Éditions Soleil first became known for reissuing classics before becoming a major heroic fantasy publisher with Lanfeust de Troy and Trolls de Troy. Now a brand of Groupe Delcourt, Soleil continues to publish comics, manga, American comics and children’s works including the Monde d’Aquilon, Les Carnets de Cerise and Dorohedoro.

France
Sony Interactive Entertainment
Game publisher États-Unis

Sony Interactive Entertainment

Behind PlayStation is a company that does far more than publish games: it designs consoles, operates a global platform, and coordinates a network of studios.

Sony Interactive Entertainment is the Sony Group company responsible for the PlayStation ecosystem. Founded in 1993 as Sony Computer Entertainment, it now brings together consoles, network services, game publishing, and PlayStation Studios within a global business led from San Mateo.

États-Unis
Square Enix
Game publisher Japon

Square Enix

The meeting of two major histories of Japanese RPGs, transformed into a company where video games, persistent worlds, manga and IP exploitation interact on a global scale.

Born in 2003 from the merger of Square and Enix, Square Enix brings together two legacies that had already shaped Japanese RPGs through Final Fantasy and Dragon Quest. The company now develops and publishes games while exploiting its intellectual properties through publishing, merchandising and other media, with a strategy increasingly focused on global and multiplatform distribution.

Japon
Sucker Punch Productions
Game studio États-Unis

Sucker Punch Productions

From Sly Cooper to the landscapes of Ghost, a studio that keeps changing worlds yet always returns to the same pleasure: giving players a world they want to travel through.

Founded in 1997 in Washington State, Sucker Punch Productions is an American PlayStation Studios developer behind Sly Cooper, inFAMOUS, Ghost of Tsushima and Ghost of Yōtei. From one generation to the next, the studio has transformed its scale, tone and worlds while maintaining a particular focus on movement, exploration and readable action.

États-Unis
Supergiant Games
Game studio États-Unis

Supergiant Games

Independent studio behind Bastion, Transistor, Pyre and Hades, Supergiant Games combines precise action, reactive storytelling, strong art direction and deliberately small teams.

Founded in 2009 by Amir Rao and Gavin Simon, Supergiant Games was built around a small team that has remained remarkably stable. From Bastion to Hades II, the studio develops one major project at a time and evolves its approach to action, storytelling, music and replayability with each game.

États-Unis
Take-Two Interactive Software, Inc.
Game publisher États-Unis

Take-Two Interactive Software, Inc.

Parent company of Rockstar Games, 2K and Zynga, Take-Two has built a portfolio where narrative blockbusters, sports, strategy and mobile can coexist without having to share the same creative identity.

Take-Two Interactive Software, Inc. is an American video game development and publishing group founded in 1993 and based in New York. Today, it develops and publishes primarily through Rockstar Games, 2K and Zynga, bringing together properties such as Grand Theft Auto, Red Dead Redemption, NBA 2K, Borderlands, Civilization and numerous mobile games.

États-Unis
Team Asobi
Game studio Japon

Team Asobi

Born in Tokyo around PlayStation prototypes, Team Asobi turned technological experimentation into accessible, tactile, joyful platform games carried by Astro.

Team Asobi is a Japanese PlayStation Studios developer formed in 2012 and established as a standalone studio in 2021. After The Playroom, Astro Bot: Rescue Mission and Astro’s Playroom, it established Astro as a true modern PlayStation mascot with ASTRO BOT in 2024.

Japon
Team Cherry
Game studio Australie

Team Cherry

A small independent studio based in Adelaide, Team Cherry has built Hollow Knight and Silksong around exploration, hand-drawn 2D animation, and a highly organic development process.

Founded in Adelaide in 2014, Team Cherry is the Australian studio behind Hollow Knight and Hollow Knight: Silksong. Remaining deliberately compact, the team develops its worlds through successive iterations, combining exploration, traditional 2D animation, and the gradual construction of interconnected environments.

Australie
Telltale Games
Game studio États-Unis

Telltale Games

American studio that became a reference for episodic narrative games, Telltale builds its stories around dialogue, choices and characters whose relationships evolve with the player.

Founded in 2004 by former LucasArts employees, Telltale Games established the episodic narrative game model with Sam & Max and especially The Walking Dead, The Wolf Among Us, Tales from the Borderlands and Batman. The original studio closed in 2018 before the brand and certain assets were acquired in 2019 by LCG Entertainment, which has since developed a new Telltale.

États-Unis
The Coalition
Game studio Canada

The Coalition

Canadian studio within Xbox Game Studios, The Coalition has carried the Gears of War universe since 2014, combining brutal action, spectacular storytelling and advanced Unreal Engine expertise.

Founded in Vancouver in 2010 and long known as Zipline Studios and then Black Tusk Studios, The Coalition became the studio responsible for Gears of War after Microsoft acquired the franchise in 2014. Gears of War: Ultimate Edition, Gears of War 4, Gears 5 and Gears of War: E-Day gradually established its identity, closely tied to both the franchise and the technological evolution of Unreal Engine.

Canada
Traveller's Tales
Game studio Royaume-Uni

Traveller's Tales

British studio that became the creative core of TT Games, Traveller’s Tales has developed family-friendly and licensed games since 1989, before turning LEGO Star Wars into an iconic formula.

Founded in 1989 by Jon Burton and Andy Ingram, Traveller’s Tales initially worked on original productions and numerous adaptations before reaching a major turning point with LEGO Star Wars in 2005. As the main development force behind TT Games and later part of Warner Bros., the studio built around LEGO a formula combining cooperation, humor, exploration and major licenses such as Star Wars, Batman, Marvel and Harry Potter.

Royaume-Uni
Ubisoft
Game publisher France

Ubisoft

Founded in France in 1986, Ubisoft built a global network around Rayman, Assassin’s Creed, Rainbow Six, Far Cry and Just Dance.

Ubisoft is a French video game developer and publisher founded in 1986 by the five Guillemot brothers. From Rayman to Assassin’s Creed, Rainbow Six, Far Cry, Just Dance and The Division, the group has grown around a vast international studio network now being reorganized into Creative Houses.

France
Ubisoft Entertainment
Game publisher France

Ubisoft Entertainment

French publisher behind Rayman, Assassin’s Creed, Far Cry and Rainbow Six, Ubisoft combines internal creation, an international studio network and the development of major franchises.

Founded in 1986 by the five Guillemot brothers, Ubisoft evolved from publishing and distribution into a worldwide development network behind Rayman, Assassin’s Creed, Just Dance, Watch Dogs and numerous Tom Clancy series. In 2026, the group is reorganizing its studios and brands around five Creative Houses, including Vantage Studios.

France
Ubisoft Montréal
Game studio Canada

Ubisoft Montréal

Ubisoft’s first Canadian studio, Ubisoft Montréal has grown into a major creative and production hub behind franchises such as Assassin’s Creed, Watch Dogs and For Honor.

Founded in 1997 in Montréal’s Mile End district, Ubisoft Montréal grew through Splinter Cell and Prince of Persia before creating Assassin’s Creed and several other major franchises. The studio also became a production center capable of coordinating large international teams and evolving games such as Rainbow Six Siege and For Honor over the long term.

Canada
Urban Comics
Publishing house France

Urban Comics

French publishing house specializing in comics, Urban Comics has published DC Comics, Vertigo and many independent titles since 2012, from Batman, Superman and Watchmen to Saga, Deadly Class and Transformers.

Launched in 2012 by Dargaud after obtaining the French-language rights to DC Comics, Urban Comics built a broad catalogue ranging from superheroes and Vertigo classics to American independent creations. Batman, Superman, Watchmen, Sandman, Saga, Deadly Class and the Energon Universe illustrate a policy based on clear collections, the promotion of creators and the circulation of comics heritage.

France
Valkyrie Entertainment
Game studio États-Unis

Valkyrie Entertainment

Since 2002, this Seattle studio has specialized in co-development, strengthening other teams’ productions without trying to impose its own signature on them.

Valkyrie Entertainment is an American studio specializing in co-development and content production for other game creators. After contributing to more than one hundred titles, it joined PlayStation Studios in 2021 and now works across several of its major franchises.

États-Unis
Warner Bros. Games
Game publisher États-Unis

Warner Bros. Games

American publisher within the Warner Bros. group, Warner Bros. Games connects internal studios and major licenses around Batman, Mortal Kombat, Harry Potter, LEGO and Game of Thrones.

Created in 2004 as Warner Bros. Interactive Entertainment, Warner Bros. Games develops and publishes games from its own studios such as Rocksteady, NetherRealm, TT Games and Avalanche Software. Its catalogue combines group-owned properties, partner licenses and acquired franchises such as Mortal Kombat.

États-Unis
Xbox Game Studios
Game publisher États-Unis

Xbox Game Studios

Microsoft Gaming’s publishing and development branch, Xbox Game Studios brings together teams behind Halo, Forza, Gears, Minecraft and other major franchises.

Created in 2000 as Microsoft Games, Xbox Game Studios became the main internal development and publishing network associated with the Xbox brand. Its history follows that of Xbox consoles but also extends to PC and other platforms through studios such as Halo Studios, Turn 10, Rare, Mojang, Playground Games and Obsidian Entertainment.