Overview
The Elder Scrolls: Arena lays the first foundations of a series built around Tamriel and the freedom given to the player within a vast fantasy universe. The Elder Scrolls II: Daggerfall pushes this ambition much further by giving considerable importance to exploration, cities, dungeons, factions and the many possibilities for character development.
The Elder Scrolls III: Morrowind then focuses the adventure on Vvardenfell and establishes a much more distinctive identity, shaped by its volcanic landscapes, Great Houses and local cultures. The Elder Scrolls IV: Oblivion moves the journey to Cyrodiil and continues opening up the formula with a world that is more immediately accessible, where the main quest coexists with guilds, exploration and a multitude of side stories.
The Elder Scrolls V: Skyrim finally takes the series to the northern lands of Skyrim and further reinforces the idea of a world in which the player can largely choose their own path. Across the five games, technology, scale and systems evolve profoundly, but the same logic remains: enter an unfamiliar territory, gradually build a character and allow encounters, places and quests to change the direction of the adventure.