Overview

Fallout does not simply tell the story of the end of the world: the series is primarily interested in what humans build after it. Improvised societies, isolated communities, ideological factions and technological remnants develop across territories transformed by nuclear war. Dark humor and retrofuturist aesthetics constantly contrast with the violence and absurdity of this universe.

The first two entries approach these wastelands as isometric RPGs, where skills, dialogue and player decisions play a central role. Fallout 3 then brings this legacy into a three-dimensional open world. New Vegas pushes faction relationships and political choices particularly far, while Fallout 4 places greater emphasis on exploration, building and equipment customization.

With Fallout 76, the series ultimately brings its post-apocalyptic world into a structure built around a territory shared by multiple players. From one generation to the next, Fallout therefore changes form considerably while keeping the same question in the background: what remains of a civilization when something new must be rebuilt upon its ruins?