Having triumphed over the threat of the Sea God, Guts' group reaches their destination and lands at Skellig, also known as Elf Helm, but they are confronted by spells and traps designed to repel visitors. They venture further inland while bypassing these new obstacles. Will Casca truly be safe in these places? And will they be able to gain an audience with the king of fluttering petals, who is said to be able to restore reason to the young woman?