The day rises on Fangh's Earth and we have to go to the obvious: it's over, we won't hear any more about the statuettes of Gladeulfeurha, the Couette de l'Obli, or Gontran Théogal, the crooked sorcerer. It's perhaps thanks to the Ranger's skills, to the Nain's second-hand jet axe, to the Elfe's arrows or to the magical spells of the Magician? Or maybe it's a lucky blow? Anyway, the company with the uncertain name has decided to stop the costs: the barouders want to go home, because the adventure is not finally as fun as the descriptions of the brochures. We get bored, it's dirty, it stinks, it's the scam, we have to make the campsite, it rains and the people never listen to the leader's group. But what will become the Elfe? And what can we give their destination to the Gluby? And how can we get the hell out of the hills?