A group of adventurers as inexperienced as they are incompatible come together to explore the legendary Dungeon of Naheulbeuk and recover a mysterious statuette said to be necessary for the fulfillment of an ancient prophecy. The Ranger, the Elf, the Dwarf, the Barbarian, the Wizard, the Ogre, and their companions make their way through traps, monsters, riddles, and disasters caused as much by their own clumsiness as by their enemies. Beneath the parody of classic heroic fantasy, their quest gradually develops into a much larger adventure in which wars, conspiracies, and occult forces threaten the balance of the Land of Fangh.
Le Donjon de Naheulbeuk
- Clair de Lune Publisher
- Guillaume Albin Artist
- Marion Poinsot Artist
- John Lang Writer
Details
- Type
- Graphic novel
- Release
- 2005 — 2019
- Genres
- Comedy, Fantasy, Humour
- Volumes
- 25
- Status
- Completed
- Information verified on
- 3 septembre 2026
Synopsis
Le Donjon de Naheulbeuk
Albums
Albums (25)
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Album 1
"Well, then, are you tired of serious stuff? Heroic heroes? Own companies on them? So here's the story of a group of adventurers not like the others...Enter with them in the Donjon of Naheulbeuk in search of the last statuette of Gladeulfeurha that will allow the fulfillment of the Prophecy!"
Album 2
Well, then you're tired of serious stuff? Heroic heroes? Own companies on them? So here's the story of a group of adventurers not like the others.
Album 3
The least gifted Company of the Land of Fangh pursues the dream of finally winning the gold coins promised in exchange for an abominable statuette. Only the voice-off predicted it: the dangers are not always within the dungeons. The crossing of the wild territories is not a grandpa's walk, especially when the group includes a naturist elf, a dwarf whose jokes have the weight of an anvil and a magician angry with the cardinal dots. Arm yourself with a good gourdin, two sausages and a gourd of vinasse, and follow them through the second season of Naheulbeuk.
Album 4
The least gifted Company of the Land of Fangh pursues the dream of finally winning the gold coins promised in exchange for an abominable statuette. Only the voice-off predicted it: the dangers are not always within the dungeons. The crossing of the wild territories is not a grandpa's walk, especially when the group includes a naturist elf, a dwarf whose jokes have the weight of an anvil and a magician angry with the cardinal dots. Arm yourself with a good gourdin, two sausages and a gourd of vinasse. And follow them through the second season of Naheulbeuk.
Album 5
The least gifted company of Fangh's Land pursues the dream of finally winning the gold coins promised in exchange for an abominable statuette. Only the voice-off predicted it: "The dangers are not always within the dungeons..." The crossing of the wild territories is not a grandpa's walk, more so when the group includes a naturist Elfe, a Nain whose jokes have the weight of an anvil and a Magician angry with the cardinal dots... Arm yourself with a good gourdin, two sausages and a gourd of vinasse, and follow them through the second season of Naheulbeuk.
Album 6
The least gifted company of Fangh's Land pursues the dream of finally winning the gold coins promised in exchange for an abominable statuette. Only the voice-off predicted it: "The dangers are not always within the dungeons..." The crossing of the wild territories is not a grandpa's walk, more so when the group includes a naturist Elfe, a Nain whose jokes have the weight of an anvil and a Magician angry with the cardinal dots... Arm yourself with a good gourdin, two sausages and a gourd of vinasse, and follow them through the second season of Naheulbeuk.
Album 7
This volume presents the first volume of the bd adaptation of the novel La Couette de l'Obliance, planned in 3 volumes.
Album 8
This volume thus presents the second volume of the adaptation bd of the novel La Couette de l'Obliance, planned in 3 volumes.
Album 9
After having successfully delivered Gladeulfeurha's disgracious statuette to their strange sponsor, the adventurers thought at last to go home; covered with glory and the purse full of gold. Error, gross error! They had in fact forgotten a detail: the prophecy of the gate of Zaral Bak can trigger the end of the world by allowing the return of Dlui, god of sleep and boredom! So here they are left for a new adventure during which they will have to escape from the militia of the Caisse des Donjons, the bandits de grand chemin, the spies, the vindicative taverniers and the multiple cultists who try to sacrifice them to the glory of their God. And all this by enduring the stupidity of the elf and the insufferable jokes of the dwarf... This volume thus presents the second volume of the comic adaptation of the novel "the duvet of oblivation", planned in 3 volumes.
Album 10
The day rises on Fangh's Earth and we have to go to the obvious: it's over, we won't hear any more about the statuettes of Gladeulfeurha, the Couette de l'Obli, or Gontran Théogal, the crooked sorcerer. It's perhaps thanks to the Ranger's skills, to the Nain's second-hand jet axe, to the Elfe's arrows or to the magical spells of the Magician? Or maybe it's a lucky blow? Anyway, the company with the uncertain name has decided to stop the costs: the barouders want to go home, because the adventure is not finally as fun as the descriptions of the brochures. We get bored, it's dirty, it stinks, it's the scam, we have to make the campsite, it rains and the people never listen to the leader's group. But what will become the Elfe? And what can we give their destination to the Gluby? And how can we get the hell out of the hills?
Album 11
The day rises on Fangh's land and we have to go to the obvious: it's over, we won't hear any more about the statuettes of Gladeulfeurha, the Couette de l'Obli, or Gontran Théogal, the crooked sorcerer. It's perhaps thanks to the skills of the Ranger, to the axe of the Nain, to the arrows of the Elfe or to the amazing spells of the Magician? Or maybe it's a lucky blow? Anyway, the company with the uncertain name has decided to stop the costs: the barouders want to go home, because the adventure is not finally as fun as the descriptions of the brochures. We get bored, it's dirty, it stinks, it's the scam, we have to make the campsite, it rains and the people never listen to the leader of the group. But what will become the Elfe? And what can we do with the description of the pamphlets? It's dirty, it stinks, it's a tricky, it's the way to get out of the hills?
Album 12
Here's our heroes set off for new delusional adventures, still in the top 50 of BD's best sales in France. The day rises on Fangh's Earth and we have to go to the obvious: it's over, we won't hear any more of the statuettes of Gladeulfeurha, of the Couette de l'Obli, or of Gontran Théogal, the crooked sorcerer. It's perhaps thanks to the skills of the Ranger, to the used jet axe of the Nain, to the arrows of the Elfe or to the amazing spells of the Magicienne? Or maybe it's a lucky blow? Anyway, the company with the uncertain name decided to stop the costs: the barouders want to go home, because the adventure is not finally as fun as the descriptions of the brochures.rnWe're bored, it's dirty, it stinks, it's the scam, we have to make the campsite, it's raining it and the people can get the hell out of it?
Album 13
The day rises on Fangh's Earth and we have to go to the obvious: it's over, we won't hear any more about the statuettes of Gladeulfeurha, the Couette de l'Obli, or Gontran Théogal, the crooked sorcerer. It's perhaps thanks to the Ranger's skills, to the Nain's second-hand jet axe, to the Elfe's arrows or to the magical spells of the Magician? Or maybe it's a lucky blow? Anyway, the company with the uncertain name decided to stop the costs: the barouders want to go home, because the adventure is not finally as fun as the descriptions of the brochures. We get bored, it's dirty, it stinks, it's the scam, we have to make the campsite, it rains and people never listen to the leader of the group. But what will become the Elfe? And what can we do to the destination?
Album 14
After living the apocalypse in the stadium of Glargh, our tired and depicted adventurers find that the Elfe has become queen of his community! It is too much for the Nain. It is difficult now to envisage the adventure with a person of the court who hairs the ponies! But it is the war in Folonariel, and we soon learn that it is war everywhere, without any of the parties involved claiming the slightest quarrel. Barbarians, humans, elves of all kinds, semi-men and ogres find themselves involved in this saraband of violence, in the heart of a mystery that plunges the Land of Fangh into the disarray and shortage of sausages. Our company, now level four, has no choice but to accept its new rank of royal escort, with the vague hope of being able to win gold coins without risking its skin. It is then that fate, presenting itself in the form of a series of adaptations, to the series of Donjme, always presents themselves to them as the first one.
Album 15
After living the apocalypse in the stadium of Glargh, our tired and depicted adventurers find that the Elfe has become queen of his community! It is too much for the Nain. It is difficult now to envisage the adventure with a person of the court who hairs the ponies! But it is the war in Folonariel, and we soon learn that it is war everywhere, without any of the parties involved claiming the slightest quarrel.Barbarians, humans, elves of all kinds, semi-men and ogres find themselves involved in this saraband of violence, in the heart of a mystery that plunges the Land of Fangh into the disarray and shortage of sausages. Our company, now level four, has no choice but to accept its new rank of royal escort, with the vague hope of being able to win gold coins without risking its skin.It is then that fate, presenting itself in the form of a series of adaptations to the series of "Najme, the same challenges are announced to them.
Album 16
After having lived the apocalypse in the Glargh stadium, our tired and depicted adventurers find that the Elfe has become queen of his community! It's too much for the Nain. It's difficult now to envisage the adventure with a person of the court who hairs ponies! But it's the war in Folonariel, and we soon learn that it's war everywhere, without any of the parties involved claiming the slightest quarrel. Barbarians, humans, elves of all kinds, semi-men and ogres find themselves mixed with this saraband of violence, in the heart of a mystery that plunges Fangh's Earth into disarray and the shortage of sausages. Our company, now of level four, has no choice but to accept its new rank as a royal escort, with the vague hope of being able to win gold coins without risking its skin. It's then the character of the character of the character, the character of the character, the character of the character.
Album 17
After living the apocalypse in the stadium of Glargh, our tired and depicted adventurers find that the Elfe has become queen of his community! It is too much for the Nain. It is difficult now to envisage the adventure with a person of the court who hairs the ponies! But it is the war in Folonariel, and we soon learn that it is war everywhere, without any of the parties involved claiming the slightest quarrel. Barbarians, humans, elves of all kinds, semi-men and ogres find themselves involved in this saraband of violence, in the course of a mystery that plunges the Land of Fangh into the distress and shortage of sausages. Our company, now level four, has no choice but to accept its new rank of royal escort, with the vague hope of being able to win gold coins without risking its skin. It is then that fate, presenting itself in the form of a series of Bhe four, has no choice but to accept its new rank as a royal escort, with the vague hope of being able to gain gold coins without risking its skin. It is then that fate, presenting itself as a series of Bhe's.
Album 18
After living the apocalypse in the stadium of Glargh, our tired and depicted adventurers find that the Elfe has become queen of his community! It is too much for the Nain. It is difficult now to envisage the adventure with a person of the court who hairs the ponies! But it is the war in Folonariel, and we soon learn that it is war everywhere, without any of the parties involved claiming the slightest quarrel. Barbarians, humans, elves of all kinds, semi-men and ogres find themselves involved in this saraband of violence, in the heart of a mystery that plunges the Land of Fangh into the disarray and shortage of sausages. Our company, now of level four, has no choice but to accept its new rank of royal escort, with the vague hope of being able to win gold coins without risking its skin. It is then that fate, presenting itself in the form of a series of bizarres, are still in the form of a hysteric preacher, and they are still in the form of a series of the novel.
Album 19
After having lived the apocalypse in the Glargh stadium, our tired and depicted adventurers find that the Elfe has become queen of his community! It is too much for the Nain. It is difficult now to envisage the adventure with a person of the court who hairs the ponies! But it is the war in Folonariel, and we soon learn that it is war everywhere, without any of the parties involved claiming any quarrel. Barbarians, humans, elves of all kinds, semi-men and ogres find themselves involved in this saraband of violence, in the heart of a mystery that plunges the Land of Fangh into the disarray and shortage of sausages. Our company, now of level four, has no choice but to accept its new rank as royal escort, with the vague hope of being able to win gold coins without risking its skin. It is then that fate, presenting itself in the form of a hysterical preacher, are always to them, and they are to the same challenge, to the themselves.
Album 20
The continuation of the adventures of a group that penetrates Naheulbeuk's dungeon in search of the last statuette of Gladeulfeurha, which allows the fulfillment of a prophecy.
Album 21
It's time to take out Fangh's banners and catapults on Earth. Indeed, the Tentacular armies are at the gates of the civilized world!
Album 22
It is time to take out the banners and catapults on Fangh's land. Indeed, the armies of the Tentacular are at the gates of the civilized world! After having destabilized the country with a skillful machination, Gzor begins the second part of his plan and walks on the free peoples by descending from the mountains. However, he still does not know that one of the seven Crowns of the Guine has been stolen by the Nain, which will harm his strategy. In the middle of all this, our adventurers, now integrated into the army of Folonariel under the orders of the beautiful Selenia III, wonder what should be done to stay alive. It must be said that the war is rather dirty, unpleasant, dangerous, and it does not provide treasures at every corner of the corridor. The Friers of Hache, not being carved for the front but rather for the adventure, will be entrusted with a mission critical by the military staff of the Fangian armed troops. They will therefore leave without knowing that they have to find his revenge, as well known as a thousand-year-old-old-old-old-old-old-time-old-old-old-old-old-old-wor-wor-wor-wor-wor-wor-wor-wor
Album 23
It is time to take out the banners and catapults on Fangh's land. Indeed, the armies of the Tentacular are at the gates of the civilized world! After having destabilized the country with a skillful machination, Gzor begins the second part of his plan and walks on the free peoples by descending from the mountains. However, he still does not know that one of the seven Crowns of the Guine has been stolen by the Nain, which will harm his strategy. In the middle of all this, our adventurers, now integrated into the army of Folonariel under the orders of the beautiful Selenia III, wonder what should be done to stay alive. It must be said that the war is rather dirty, unpleasant, dangerous, and it does not provide treasures at every corner of the corridor. The Friers of Hache, not being carved for the front but rather for the adventure, will be entrusted with a mission critical by the military staff of the Fangian armed troops. They will therefore leave without knowing that they have to find his revenge, as well known as a thousand-year-old-old-old-old-old-old-time-old-old-old-old-old-old-wor-wor-wor-wor-wor-wor-wor-wor
Album 24
It is time to take out the banners and catapults on Fangh's land. Indeed, the armies of the Tentacular are at the gates of the civilized world! After having destabilized the country thanks to a clever machination, Gzor begins the second part of its plan and walks on the free peoples by descending from the mountains. However, he still does not know that one of the seven Crowns of the Guine has been stolen by the Nain, which will damage his strategy. In the middle of all this, our adventurers, now integrated into the army of Folonariel under the orders of the beautiful Selenia III, wonder what should be done to stay alive. It must be said that the war is rather dirty, unpleasant, dangerous, and it does not provide treasures at every corner of the corridor. The Friers of Hache, not being carved for the front but rather for the adventure, will be entrusted with a mission critical by the army staff of the Fangian armed troops. They will therefore leave without knowing that they have to find a revenge as well known as a thousand years old. Zanga to find his revenge. The Vampor always determined to find himself.
Album 25
It is time to take out the banners and catapults on Fangh's land. Indeed, the armies of the Tentacular are at the gates of the civilized world! After having destabilized the country with a skillful machination, Gzor begins the second part of his plan and walks on the free peoples by descending from the mountains. However, he still does not know that one of the seven Crowns of the Guine has been stolen by the Nain, which will harm his strategy. In the middle of all this, our adventurers, now integrated into the army of Folonariel under the orders of the beautiful Selenia III, wonder what should be done to stay alive. It must be said that the war is rather dirty, unpleasant, dangerous, and it does not provide treasures at every corner of the corridor. The Friers of Hache, not being carved for the front but rather for the adventure, will be entrusted with a mission critical by the military staff of the Fangian armed troops. They will therefore leave without knowing that they have to find his revenge, as well known as a thousand-year-old-old-old-old-old-old-time-old-old-old-old-old-old-wor-wor-wor-wor-wor-wor-wor-wor