The first entry in the Warcraft series, Warcraft: Orcs & Humans depicts the arrival of the Orcish hordes in the peaceful human Kingdom of Azeroth. Summoned through a dark portal, the Orcs clash with the Humans and trigger a war for control of the land. Players can side with either faction through twelve scenarios per race, most of which revolve around destroying the opposing forces. Progress depends as much on combat as on gathering resources, constructing buildings and developing an army.
Warcraft: Orcs & Humans
- Blizzard Entertainment Developer
- Blizzard Entertainment Publisher
- Electronic Arts Victor Publisher
- Interplay Entertainment Publisher
- Sold Out Sales & Marketing Publisher
Two peoples, one kingdom, and a war that lays the first foundations of Warcraft.
Details
- Type
- Video game
- Release
- 1994-11-23
- Genres
- Fantasy, Strategy, Real-time strategy
- Platforms
- PC, Mac, DOS
- Game modes
- Single player, Multiplayer
Synopsis
Warcraft: Orcs & Humans
Trailer
Watch the trailer
Overview
Presentation
Warcraft: Orcs & Humans marks the starting point of the Warcraft series by pitting the Humans of the Kingdom of Azeroth against the Orcish hordes that have arrived through a dark portal. Players can choose either side and follow a separate campaign for each faction, with twelve scenarios depicting the conflict from its own perspective.
The game follows a real-time strategy structure built around several complementary activities. Players must gather resources, develop a base, construct the buildings required for military production and then assemble forces capable of completing each objective. Economy and combat are therefore directly connected: without sufficient resources and infrastructure, it becomes difficult to replace units effectively or access the options opened up by base development.
As the scenarios progress, new units, buildings and abilities are gradually introduced. Armies include several types of combatants, ranging from melee troops to ranged units and magic users. Humans and Orcs therefore field distinct forces that give each side its own identity while still following a broadly comparable strategic structure.
Most missions require players to gain the upper hand over the enemy before destroying its forces and buildings, but some scenarios introduce different conditions. Players may begin with a limited number of units or be tasked with more focused objectives. This variation prevents the campaign from relying exclusively on rebuilding a complete base in every mission.
Units are controlled directly on the map, while a minimap provides an overview of the battlefield. As in many real-time strategy games of the period, a significant part of each match revolves around managing resources, production and troop movement before the fighting itself begins.
Key points
- Two separate campaigns allow players to control either the Humans or the Orcs.
- Each faction features twelve scenarios.
- Gameplay combines resource gathering, building construction, unit production and real-time combat.
- Progress gradually unlocks new military options and additional units.
- Some missions move beyond simply destroying the enemy base by introducing different starting conditions or specific objectives.
- The game supports both single-player and multiplayer modes.
- It is the first video game entry in the Warcraft universe.
Conclusion
Warcraft: Orcs & Humans established the core foundations of Warcraft in 1994: the conflict between Humans and Orcs, a fantasy world shaped by war, and a real-time strategy formula in which economic development and military strength progress together.
Still relatively straightforward in structure, this first entry nevertheless introduces the main systems upon which the series would continue to evolve. Parallel campaigns, resource management, base construction and the gradual diversification of units already form the backbone of a universe that would grow considerably in later installments.
Good to know
Warcraft: Orcs & Humans is the first game in the Warcraft series developed by Blizzard Entertainment.
The game was released in 1994 and is available on DOS, PC and Mac, with both single-player and multiplayer modes.
It is also known under the names WC1 and Warcraft Chapter 1.
This entry covers the original 1994 release rather than later reissues or adaptations.