A Plague Tale: Innocence
Video game 2019 Action Adventure Drama Fantasy Historical Stealth

A Plague Tale: Innocence

In a France ravaged by war and plague, Amicia and her young brother Hugo struggle to survive in a world where people can be just as dangerous as the swarms of rats.

Details

Type
Video game
Release
2019-05-14
Genres
Action, Adventure, Drama, Fantasy, Historical, Stealth
Platforms
PlayStation 5, PlayStation 4, Xbox Series, Xbox One, PC
Engine
Zouna
Game modes
Single player

Synopsis

A Plague Tale: Innocence

France, 1348. Amicia de Rune grows up in a noble family while her young brother Hugo, suffering from a mysterious illness, lives almost entirely isolated under their mother's protection. Their lives are shattered when soldiers of the Inquisition attack the family estate in search of the boy.

Forced to flee together, Amicia and Hugo discover a country ravaged by war, famine and an epidemic that seems to spread wherever immense colonies of rats appear. Villages are emptied, survivors grow suspicious, and the Inquisition pursues the two children with a determination whose true reasons remain unknown to them.

Amicia, who barely knows her brother, must learn to protect him while discovering a world far more violent than the one in which she grew up. Their escape gradually becomes a journey of survival, but also the story of a sibling bond being forged amid chaos.

Trailer

Watch the trailer

Overview

Presentation

Developed by Asobo Studio, A Plague Tale: Innocence places storytelling at the center of a deliberately linear adventure. The game does not attempt to reproduce the freedom of an open world: instead, it builds a succession of locations, encounters and situations designed to accompany the evolution of Amicia and Hugo. This approach gives the experience a tightly controlled pace, close to that of a dramatic adventure story.

Most confrontations revolve around stealth. Amicia is not a fighter capable of taking on groups of soldiers directly. Her sling, objects found in the environment and several crafted mixtures are primarily used to distract enemies, neutralize certain threats or alter the conditions of a passage. The game regularly encourages players to observe their surroundings before acting and gives environmental puzzles an important role.

The rats, however, are its most recognizable element. They invade certain areas by the thousands and turn light into a genuine survival mechanic. A torch, brazier or other source of fire can create a safe space, while darkness becomes dangerous almost immediately. Players gradually learn to move, divert or exploit these masses of rats in order to progress. This mechanic gives the epidemic a physical presence and directly contributes to the game's atmosphere.

But A Plague Tale: Innocence works above all because of the relationship between Amicia and Hugo. At the beginning of their escape, they barely know each other. Amicia is suddenly made responsible for a vulnerable child who does not always understand the dangers surrounding them. Their arguments, fears and moments of affection accompany their journey and give it an intimacy that contrasts with the spectacle of its setting.

Asobo Studio therefore offers a fictionalized vision of medieval France in which historical reality, horror and fantastical elements are freely intertwined. The game uses the Black Death and the Hundred Years' War as a dramatic backdrop rather than attempting a strictly historical reconstruction.

What to remember

  • A narrative adventure centered on the relationship between Amicia and her young brother Hugo.
  • Gameplay built primarily around stealth, observation and environmental puzzles.
  • Swarms of rats that make light and darkness essential elements of progression.
  • A particularly dark artistic direction that turns medieval France into an almost nightmarish landscape.
  • A linear, highly staged structure designed to support pacing and character development.
  • A deliberate blend of history, family drama and fantasy.

Conclusion

A Plague Tale: Innocence finds its identity less in the number of mechanics it offers than in the way those mechanics serve its story. Stealth, puzzles, light and, above all, the rats all contribute to the same feeling of vulnerability: Amicia and Hugo move through a world larger than themselves, where every refuge seems temporary.

This tightly directed approach also has its limitations. Some stealth sequences can feel rigid, and certain situations rely more on trial and error than on genuine freedom of approach. The game nevertheless embraces this linearity in order to preserve a carefully controlled narrative progression.

Its greatest achievement lies elsewhere: turning a journey shaped by disease, violence and death into a story deeply focused on two children simply learning how to become brother and sister. It is this human dimension that gives A Plague Tale: Innocence an identity far more lasting than its medieval setting alone.

Good to know

  • A Plague Tale: Innocence was developed by the French studio Asobo Studio.
  • The game was originally released in 2019.
  • Its story takes place mainly in France in 1348, at the beginning of the great European plague and during the Hundred Years' War.
  • The original score was composed by Olivier Derivière.
  • The world draws inspiration from medieval history but deliberately introduces fantastical elements: it is not intended as a historical reconstruction.
  • Amicia and Hugo's story continues in A Plague Tale: Requiem.

Explore the media Back to the catalogue