On the eve of the year 1000, a catastrophe plunges Earth into darkness, destroying civilizations and erasing much of humanity’s ancient knowledge. Several thousand years later, the sun has returned, but the survivors now live in nomadic clans that divide territories and resources among themselves. When Primus discovers how to cultivate einkorn wheat and imagines a new way of life, he disrupts a balance that has existed for generations. After his death, his daughter Elaìne de Moòr takes up his quest and sets out in search of lost knowledge, crossing wild and dangerous lands in the hope of offering her people a different future.
Les Âges perdus
- Dargaud Publisher
- Didier Poli Artist
- Luca Bulgheroni Artist
- Jérôme Le Gris Writer
Details
- Type
- Graphic novel
- Release
- 2021-03-26 — 2026
- Original title
- Les Âges perdus
- Countries
- France
- Original language
- French
- Genres
- Adventure, Drama, Post-apocalyptic
- Volumes
- 4
- Status
- Completed
- Information verified on
- 2 septembre 2026
Synopsis
Les Âges perdus
Albums
Albums (4)
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Album 1
On the eve of the Year Mil, the fire of the sky was unleashed on the Earth and plunged it into an eternal night. The cities were removed from the map. Humans took refuge in caves. The time of the Dark came... A few thousand years later, while the sun reappeared, life finally regained its rights. But ancient knowledge disappeared. To survive, nomadic clans formed and shared territories and resources according to established rules. A man, Primus, had found a way to grow a plant, the engrain. His discovery would never again allow his own to experience hunger. But it called into question the custom and power of the other clans. At the death of Primus, it was his daughter, Elaìne de Moòr, to take over the destiny of his people and to preserve them from destruction.
Album 2
On the eve of the year Mil, the fire of the sky plunged the Earth into the eternal night of the Dark.A few thousand years later, life finally regained its rights. While humans have forgotten all the ancient knowledge, a man, Primus, manages to master the culture of a cereal - the engrain - that would allow his people to lead a sedentary life. At his death, his daughter Elaìne, who lost all his own in a terrible fight between clans, decides to continue the search for Primus and leaves in search of lost writings, guaranteeing a better life. After crossing the Sea of Eagles, Elaìne plunges into the heart of the land of the Meutes, a vast wild and unknown land whose legend haunts her since childhood. It is on this hostile land that she makes the acquaintance of Mara. Together, the two women, tracked by the men-cerfs, find refuge in the ruins of the city of Lutecia. Elaìne in the same way as the legend of the legend of the Aechronism, which is the legend of the life.
Album 3
On the eve of the year Mil, a rain of fire falls on the earth and plunges the world into darkness. Fleeing from the devastated Anglia, Elaìne braves the fearsome Sea of Eagles and reaches the land of the Meutes, a hostile territory where the terrifying men-cerfs roam. During this perilous crossing, she crosses Mara, a mysterious surveyor who helps her to survive.Guided by her father's legacy, Elaìne seeks to pierce the secrets of lost knowledge, the one that once allowed men to build cities and prosper. Her journey leads her to the mythical City of King Taon, where the old world still seems to murmur through her ruins. But the rules of this sacred place are vacillating, and access to forgotten knowledge is more dangerous than ever...
Album 4
Without the help of the Arpenter Mara, Elaìne would never have been able to go to the end of his quest. After having crossed the Sea of Eagles and the Land of the Meutes, she finally fulfilled the mission which her father Primus had set herself: to reach the city which houses the remains of the ancient knowledge, the city of the King-Taon. He did not content himself with protecting the writings before the burning. If he mastered the culture of the engrain, he also developed the breeding. Each island of the lagoon now houses herds of aurochs and long-haulers, herds which, thus enclosed, are no longer available for the other clans, which endangers their own nomadism... He certainly allows his own to be sedentary and no longer risk their life in the migrations, but he also prevents the nomadism of the others. This king Taon shares the madness and the logic of Primus: the end justifies the means. And this demise of the parties risks to provoke the lost way back, the path of the sedents, the path of the sedents, the sedents, the path of the sedents, and the sedent the sedent the sedent the sedent the sedent the sedent the sedent the selves the selves the selves the selves of the selves of the selves of the selves of the selves of the selves of the selves of the selves of the selves of the selves of the selves of selves of selves of selves of selves of selves of selves of selves.