In a world where potions and elixirs play an essential role, Tolriq, a young apothecary, is drawn into an adventure far beyond his ordinary life. Accompanied by Faude, he discovers that some preparations possess effects far more dangerous than he ever imagined and that their creation attracts the attention of powerful forces willing to do anything to control them. Between fantastic creatures, rivalries, conspiracies, and alchemical experiments, Tolriq must learn to master his knowledge while facing the consequences of secrets capable of upsetting the balance of the world.
Elixirs
- Soleil Publisher
- Alberto Varanda Artist
- Scotch Arleston Writer
Details
- Type
- Graphic novel
- Release
- 2005 — 2013
- Genres
- Adventure, Fantasy, Humour
- Volumes
- 3
- Status
- Completed
- Information verified on
- 3 septembre 2026
Synopsis
Elixirs
Albums
Albums (3)
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Album 1
Behind the finished drawing, under the veil of ink and colors hides unexplored dimensions, conjunctions of lines, curves and hashs, troubles and certainties, sensitivity, chaos and harmony. It is towards this ephemeral world, made of pencil and energy, that the gaze is finally invited to venture.
Album 2
The world of Amphel, at the centre of which floats on its island the free city of Amporche, is an unstable universe. Reality tends to break up. To fix it, Magi use the elixirs that must be sprayed for the world to regain its substance. But Torriq, a young man at the University of Magic, unfortunately thinks less of his elixirs than of his feminine conquests! Suddenly, the arrival of monsters from nowhere changes a lot, and Torriq finds himself protecting Princess Murmillia.
Album 3
The world of Amphel gradually fades away, under the action of the dark god Olkas. Her sister, the goddess Algane decided to save the world thanks to a heteroclite team made up of a ridiculous seducer haunted by a demon, a character princess, a taciturous bodyguard, a vegetated little cook and a glupion, funny beast who turns out to be the goddess herself. But Princess Murmilla takes advantage of a passage through the capital Lorunde to leave the group. However, without it, the quest cannot succeed...